Feed any living creature a little vampire blood and it becomes a ghoul, at least temporarily. In Vampire: The Masquerade, ghouls are omnipresent, easily created, and heavily abused - although networks do exist to assist them in escaping their masters.

Ghouls are created when a vampire feeds vitae to a living creature. Mechanically, this vitae is treated as a single point - for one lunar month, the ghoul has a point of vampiric blood in his system and acquires all the benefits (and drawbacks) of ghouling. Ghouls can hold multiple blood points in their system, but if they try to hold more than a human capacity, it has unpleasant side effects until the vitae replaces their normal blood. As long as a ghoul has vitae in his system, he remains a ghoul: vitae is lost at the rate of one point per month, and when used to power disciplines. While a ghoul has blood in his system, he will not age.
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